The New World
新天地
There have long been rumors of lands to the east. Foolhardy sailors would brave Titan’s Wall and come back rambling about floating islands and sea monsters. Old women on the coast would swear up and down that they saw things in the fog, and show you a wide collection of curios washed up on shore. But for the most part, these rumors have been just that: rumors, no different from tall tales invented by charlatans or bedtime stories told by mothers to their children.
The parting of Titan’s Wall changed that. Here was the fabled land from the myth of the Exile, from Lady Murasaki’s tale, from the writings of the Mad Saint. Here were ruins of incredible cities and vast fields of plants and animals never before seen in the Thirteen Lands. What other riches, relics, wonders and sights did this New World have to offer?
The Age of Pathfinders
This modern era, the Age of Pathfinders, has been defined by a mass exodus of explorers and adventurers from the Thirteen Lands to the New World. Five main factions sponsor these Pathfinders’ expeditions, and each faction has a different view of the New World:
The Empire sees the New World as an untamed wilderness to be civilized.
The Sea Ronin see it as a free land and safe haven away from oppression.
The Kanaui see it as a sacred place of beauty that must be preserved.
The Aetherwrights see it as a mysterious puzzle to be solved.
The Tunuk see it as a challenge to overcome for pride and glory.